Public repository for MUR pre alpha
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/road/roadLoop.obj" type="ArrayMesh" id=1] [ext_resource path="res://scripts/road/road.gd" type="Script" id=2] [ext_resource path="res://resources/road/roadLoop.tres" type="Curve3D" id=3] [ext_resource path="res://resources/road/roadLoop_collision.tres" type="Curve3D" id=4]
[node name="roadLoop" type="MeshInstance"] mesh = ExtResource( 1 ) material/0 = null material/1 = null material/2 = null script = ExtResource( 2 ) reset_index = 2 speed_constrains = PoolVector3Array( 2.5, 4.8, -0.09, 4.8, 7.6, -0.13 ) force_penalties = PoolVector3Array( 0, 0, 0, 0, -1, -0.1 ) path_penalties = [ 5.0 ]
[node name="Path" type="Path" parent="."] curve = ExtResource( 3 )
[node name="CollisionPath" type="Path" parent="."] curve = ExtResource( 4 )
[node name="StaticBody" type="CSGPolygon" parent="."] visible = false use_collision = true invert_faces = true polygon = PoolVector2Array( -0.5, 0, -0.5, 0.01, 0.5, 0.01, 0.5, 0 ) mode = 2 path_node = NodePath("../CollisionPath") path_interval = 1.0 path_rotation = 1 path_local = true path_continuous_u = true path_joined = false
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