Public repository for MUR pre alpha
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5 years ago
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Spatial",
  11. "class": "BaseInventory",
  12. "language": "GDScript",
  13. "path": "res://scripts/player/base_inventory.gd"
  14. }, {
  15. "base": "Spatial",
  16. "class": "Game",
  17. "language": "GDScript",
  18. "path": "res://scripts/game/game.gd"
  19. }, {
  20. "base": "Spatial",
  21. "class": "GameServer",
  22. "language": "GDScript",
  23. "path": "res://scripts/networking/game_server.gd"
  24. }, {
  25. "base": "Spatial",
  26. "class": "GameServerRequests",
  27. "language": "GDScript",
  28. "path": "res://scripts/networking/game_server_requests.gd"
  29. }, {
  30. "base": "Node",
  31. "class": "Player",
  32. "language": "GDScript",
  33. "path": "res://scripts/player/player.gd"
  34. }, {
  35. "base": "Spatial",
  36. "class": "Preview",
  37. "language": "GDScript",
  38. "path": "res://scripts/player/inventory_preview.gd"
  39. }, {
  40. "base": "MeshInstance",
  41. "class": "Road",
  42. "language": "GDScript",
  43. "path": "res://scripts/road/road.gd"
  44. }, {
  45. "base": "Spatial",
  46. "class": "Route",
  47. "language": "GDScript",
  48. "path": "res://scripts/game/route.gd"
  49. }, {
  50. "base": "Node",
  51. "class": "TracksFactory",
  52. "language": "GDScript",
  53. "path": "res://scripts/road/roads_factory.gd"
  54. }, {
  55. "base": "Node",
  56. "class": "Util",
  57. "language": "GDScript",
  58. "path": "res://scripts/Util.gd"
  59. } ]
  60. _global_script_class_icons={
  61. "BaseInventory": "",
  62. "Game": "",
  63. "GameServer": "",
  64. "GameServerRequests": "",
  65. "Player": "",
  66. "Preview": "",
  67. "Road": "",
  68. "Route": "",
  69. "TracksFactory": "",
  70. "Util": ""
  71. }
  72. [application]
  73. config/name="MUR (public)"
  74. run/main_scene="res://scenes/menus/MainMenu.tscn"
  75. boot_splash/fullsize=false
  76. config/icon="res://icon.png"
  77. [autoload]
  78. gamestate="*res://scripts/game/gamestate.gd"
  79. client="*res://scripts/networking/client.gd"
  80. server="*res://scripts/networking/server.gd"
  81. game_server="*res://scripts/networking/game_server.gd"
  82. roads_factory="*res://scripts/road/roads_factory.gd"
  83. local_storage="*res://scripts/game/local_storage.gd"
  84. Util="*res://scripts/Util.gd"
  85. [input]
  86. ui_cancel={
  87. "deadzone": 0.5,
  88. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
  89. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
  90. ]
  91. }
  92. controls_thrust={
  93. "deadzone": 0.5,
  94. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
  95. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
  96. ]
  97. }
  98. controls_break={
  99. "deadzone": 0.5,
  100. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
  101. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
  102. ]
  103. }
  104. controls_add_road={
  105. "deadzone": 0.5,
  106. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
  107. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":5,"pressure":0.0,"pressed":false,"script":null)
  108. ]
  109. }
  110. controls_next_road_type={
  111. "deadzone": 0.5,
  112. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  113. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  114. ]
  115. }
  116. controls_prev_road_type={
  117. "deadzone": 0.5,
  118. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  119. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  120. ]
  121. }
  122. controls_next_road_variant={
  123. "deadzone": 0.5,
  124. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  125. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  126. ]
  127. }
  128. controls_prev_road_variant={
  129. "deadzone": 0.5,
  130. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
  131. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  132. ]
  133. }
  134. controls_reset={
  135. "deadzone": 0.5,
  136. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
  137. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":4,"pressure":0.0,"pressed":false,"script":null)
  138. ]
  139. }
  140. debug_camera_1={
  141. "deadzone": 0.5,
  142. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":49,"unicode":0,"echo":false,"script":null)
  143. ]
  144. }
  145. debug_camera_2={
  146. "deadzone": 0.5,
  147. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":50,"unicode":0,"echo":false,"script":null)
  148. ]
  149. }
  150. debug_camera_3={
  151. "deadzone": 0.5,
  152. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":51,"unicode":0,"echo":false,"script":null)
  153. ]
  154. }
  155. debug_camera_4={
  156. "deadzone": 0.5,
  157. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":52,"unicode":0,"echo":false,"script":null)
  158. ]
  159. }
  160. [layer_names]
  161. 3d_physics/layer_1="player_1"
  162. 3d_physics/layer_2="player_2"
  163. 3d_physics/layer_3="player_3"
  164. 3d_physics/layer_4="player_4"
  165. 3d_physics/layer_5="preview"
  166. [locale]
  167. translations=PoolStringArray( "res://resources/ui/i18n.csv", "res://resources/ui/i18n.en.translation", "res://resources/ui/i18n.de.translation" )
  168. locale_filter=[ 0, [ ] ]
  169. [rendering]
  170. threads/thread_model=2
  171. environment/default_environment="res://default_env.tres"