Public repository for MUR pre alpha
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
extends Tabs
var locale
signal locale_changed()
func _ready(): find_node("server_addr").set_text(game_server.get_server_addr()) find_node("api_addr").set_text(game_server.get_api_addr()) _init_locales()
func apply(): config.set_value("system","locale",locale) var server_addr = find_node("server_addr").get_text() if server_addr.empty(): server_addr = game_server.SERVER_ADDR config.set_value("system","server_addr",server_addr)
var api_addr = find_node("api_addr").get_text() if api_addr.empty(): api_addr = game_server.API_ADDR config.set_value("system","api_addr",api_addr)
func _on_locales_item_selected(index): match index: 0: locale = "en" 1: locale = "de" _: locale = "en" TranslationServer.set_locale(locale) emit_signal("locale_changed")
func _init_locales(): var locales = find_node("locales") locales.clear() locales.add_item(tr("LOCALE_EN")) locales.add_item(tr("LOCALE_DE")) locale = config.get_value("system","locale","en") match locale: "en": locales.select(0) _on_locales_item_selected(0) "de": locales.select(1) _on_locales_item_selected(1)
func _on_system_settings_menu_tree_exiting(): config_apply.apply_locale()
|