Public repository for MUR pre alpha
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extends BaseInventory
var view:Spatial var preview:Spatial
func _ready(): view = get_node("view") preview = get_node("preview") var hud_track = get_node("../hud/inventory/track") hud_track.get_texture().set_viewport_path_in_scene(str(get_path()) + "/viewport") connect("item_changed",self,"_on_item_changed") connect("item_changed",preview,"_on_inventory_item_changed")
func _physics_process(delta): if is_network_master(): if player != null: if not player.is_out && player.is_in_group("first"): get_node("../hud/inventory").show() if item == null: set_item() if preview.item: preview.item.show() if Input.is_action_just_pressed("controls_add_road"): route.rpc("add_road", roads[type][index], player.get_index()) if Input.is_action_just_pressed("controls_prev_road_type"): type -= 1 if type < 0: type = roads.size() -1 index = 0 set_item() if Input.is_action_just_pressed("controls_next_road_type"): type += 1 if type > roads.size() - 1: type = 0 index = 0 set_item() if Input.is_action_just_pressed("controls_prev_road_variant"): index -= 1 if index < 0: index = roads[type].size() -1 set_item() if Input.is_action_just_pressed("controls_next_road_variant"): index += 1 if index > roads[type].size() - 1: index = 0 set_item() else: get_node("../hud/inventory").hide() if preview.item: preview.item.hide()
func _on_item_changed(road_identifier, player): if is_network_master(): if view.get_child_count() > 0: view.remove_child(view.get_child(0)) view.add_child(item) get_node("../hud/inventory/type").set_text(tr(road_identifier))
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