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@ -16,19 +16,19 @@ func connect_http(node,function): |
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func get_request(path:String): |
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func get_request(path:String): |
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http.request(game_server.API_ADDR + path, game_server.HEADERS, game_server.SSL, HTTPClient.METHOD_GET) |
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http.request(game_server.get_api_addr() + path, game_server.get_headers(), game_server.get_ssl(), HTTPClient.METHOD_GET) |
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func post_request(path:String, data:String = ""): |
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func post_request(path:String, data:String = ""): |
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http.request(game_server.API_ADDR + path, game_server.HEADERS, game_server.SSL, HTTPClient.METHOD_POST, data) |
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http.request(game_server.get_api_addr() + path, game_server.get_headers(), game_server.get_ssl(), HTTPClient.METHOD_POST, data) |
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func put_request(path:String, data:String = ""): |
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func put_request(path:String, data:String = ""): |
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http.request(game_server.API_ADDR + path, game_server.HEADERS, game_server.SSL, HTTPClient.METHOD_PUT, data) |
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http.request(game_server.get_api_addr() + path, game_server.get_headers(), game_server.get_ssl(), HTTPClient.METHOD_PUT, data) |
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func delete_request(path:String, data:String = ""): |
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func delete_request(path:String, data:String = ""): |
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http.request(game_server.API_ADDR + path, game_server.HEADERS, game_server.SSL, HTTPClient.METHOD_DELETE, data) |
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http.request(game_server.get_api_addr() + path, game_server.get_headers(), game_server.get_ssl(), HTTPClient.METHOD_DELETE, data) |
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func _self_destroy(result, response_code, headers, body): |
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func _self_destroy(result, response_code, headers, body): |