diff --git a/scripts/game/settings.gd b/scripts/game/settings.gd index 097395f..f3deaba 100644 --- a/scripts/game/settings.gd +++ b/scripts/game/settings.gd @@ -92,7 +92,6 @@ func apply_resolution(): if OS.is_window_fullscreen(): var base_size = Vector2(1920, 1080) var scale= base_size.x / RESOLUTIONS[read_value("resolution",0)].x - get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_2D,SceneTree.STRETCH_ASPECT_EXPAND,base_size,scale) else: OS.set_window_size(RESOLUTIONS[read_value("resolution",0)])