extends Control onready var player_settings = find_node("player_settings") func _ready(): find_node("bots").set_pressed(config.get_value("game","bots", true)) find_node("bot_difficulty").set_value(config.get_value("game","bot_difficulty", gamestate.DEFAULT_BOT_DIFFICULTY)) find_node("bot_difficulty").set_editable(find_node("bots").is_pressed()) find_node("bot_difficulty").set_tooltip(tr("BOT_DIFFICULTY")) func _draw(): find_node("start").grab_focus() func _on_start_pressed(): var name = player_settings.get_name_node().text var color = player_settings.get_color_node().color var bots = find_node("bots").is_pressed() var bot_difficulty = find_node("bot_difficulty").get_value() queue_free() server.local_game(name,color,bots,bot_difficulty) func _on_back_pressed(): queue_free() get_tree().get_root().get_node("main_menu").show() func _on_bots_toggled(button_pressed): find_node("bot_difficulty").set_editable(button_pressed)