extends Spatial class_name GameServer const SERVER_ADDR = "mur-server.lh8.de" const API_ADDR = "https://" + SERVER_ADDR + "/" const HEADERS = ["Content-Type: application/json"] const SSL = false var server_addr:String = SERVER_ADDR var api_addr:String = API_ADDR var headers:Array = HEADERS var ssl:bool = SSL func http(): var game_server_requests = GameServerRequests.new() add_child(game_server_requests) return game_server_requests func get_server_addr(): return server_addr func set_server_addr(new_server_addr:String): server_addr = new_server_addr func get_api_addr(): return api_addr func set_api_addr(new_api_addr:String): if not new_api_addr.ends_with("/"): new_api_addr += "/" api_addr = new_api_addr func get_headers(): return headers func get_ssl(): return ssl