extends Control onready var player_settings = find_node("settings_player") onready var game_tab = find_node("game") onready var controls_tab = find_node("controls") onready var graphics_tab = find_node("graphics") onready var system_tab = find_node("system") var locale func _ready(): get_node("menu/back").connect("pressed",self,"_on_back_pressed") find_node("bots").set_pressed(local_storage.read_value("bots", true)) game_tab.set_name(tr("GAME")) controls_tab.set_name(tr("CONTROLS")) graphics_tab.set_name(tr("GRAPHICS")) system_tab.set_name(tr("SYSTEM")) func _on_back_pressed(): queue_free() get_tree().get_root().get_node("main_menu").show() func _on_locales_item_selected(index): match index: 0: locale = "en" 1: locale = "de" _: locale = "en" TranslationServer.set_locale(locale) game_tab.set_name(tr("GAME")) controls_tab.set_name(tr("CONTROLS")) graphics_tab.set_name(tr("GRAPHICS")) system_tab.set_name(tr("SYSTEM")) func _init_locales(): var locales = find_node("locales") locales.clear() locales.add_item(tr("LOCALE_EN")) locales.add_item(tr("LOCALE_DE")) locale = local_storage.read_value("locale","en") match locale: "en": locales.select(0) _on_locales_item_selected(0) "de": locales.select(1) _on_locales_item_selected(1) func _on_locales_tree_exiting(): TranslationServer.set_locale(local_storage.read_value("locale","en")) func _on_save_pressed(): var values = {} values['player_name'] = player_settings.get_name_node().text values['player_color'] = player_settings.get_color_node().color.to_html() values['bots'] = find_node("bots").is_pressed() values['locale'] = locale local_storage.write_values(values) _on_back_pressed()