extends Spatial class_name GameServerRequests var http:HTTPRequest func _ready(): http = HTTPRequest.new() add_child(http) http.connect("request_completed",self, "_self_destroy") func connect_http(node,function): http.connect("request_completed",node,function) func get_request(path:String): http.request(game_server.API_ADDR + path, game_server.HEADERS, game_server.SSL, HTTPClient.METHOD_GET) func post_request(path:String, data:String = ""): http.request(game_server.API_ADDR + path, game_server.HEADERS, game_server.SSL, HTTPClient.METHOD_POST, data) func put_request(path:String, data:String = ""): http.request(game_server.API_ADDR + path, game_server.HEADERS, game_server.SSL, HTTPClient.METHOD_PUT, data) func delete_request(path:String, data:String = ""): http.request(game_server.API_ADDR + path, game_server.HEADERS, game_server.SSL, HTTPClient.METHOD_DELETE, data) func _self_destroy(result, response_code, headers, body): queue_free()