; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Player", "class": "BasePathPlayer", "language": "GDScript", "path": "res://scripts/player/BasePathPlayer.gd" }, { "base": "Spatial", "class": "Inventory", "language": "GDScript", "path": "res://scripts/player/inventory.gd" }, { "base": "Node", "class": "Player", "language": "GDScript", "path": "res://scripts/player/Player.gd" }, { "base": "Spatial", "class": "Preview", "language": "GDScript", "path": "res://scripts/game/preview.gd" }, { "base": "MeshInstance", "class": "Road", "language": "GDScript", "path": "res://scripts/road/road.gd" }, { "base": "Spatial", "class": "Route", "language": "GDScript", "path": "res://scripts/game/route.gd" }, { "base": "Node", "class": "TracksFactory", "language": "GDScript", "path": "res://scripts/road/roads_factory.gd" } ] _global_script_class_icons={ "BasePathPlayer": "", "Inventory": "", "Player": "", "Preview": "", "Road": "", "Route": "", "TracksFactory": "" } [application] config/name="MUR_pre_aplha" run/main_scene="res://scenes/lobby/lobby.tscn" config/icon="res://icon.png" [autoload] game_state="*res://scripts/game/game_state.gd" roads_factory="*res://scripts/road/roads_factory.gd" [input] ui_navigate_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) ] } ui_navigate_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } ui_navigate_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) ] } ui_navigate_down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) ] } [layer_names] 3d_physics/layer_1="basic" 3d_physics/layer_2="player_1" 3d_physics/layer_3="player_2" 3d_physics/layer_4="player_3" 3d_physics/layer_5="player_4" 3d_physics/layer_6="preview" [rendering] threads/thread_model=2 environment/default_environment="res://default_env.tres"