[gd_scene load_steps=7 format=2] [ext_resource path="res://scripts/player/FullPlayer.gd" type="Script" id=1] [ext_resource path="res://scripts/player/raceCar.gd" type="Script" id=2] [ext_resource path="res://assets/raceCar/body.obj" type="ArrayMesh" id=3] [ext_resource path="res://assets/raceCar/wheel.obj" type="ArrayMesh" id=4] [sub_resource type="SpatialMaterial" id=1] albedo_color = Color( 0.14902, 0.14902, 0.14902, 1 ) [sub_resource type="BoxShape" id=2] extents = Vector3( 0.05, 0.03, 0.13 ) [node name="FullPlayer" type="Spatial"] script = ExtResource( 1 ) [node name="raceCar" type="VehicleBody" parent="."] script = ExtResource( 2 ) [node name="body" type="MeshInstance" parent="raceCar"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.125 ) mesh = ExtResource( 3 ) material/0 = null material/1 = null material/2 = null [node name="wheelBackLeft" type="VehicleWheel" parent="raceCar"] editor/display_folded = true transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.061, 0.024, -0.082 ) use_as_traction = true wheel_radius = 0.028 wheel_rest_length = 0.04 wheel_friction_slip = 1000.0 suspension_travel = 0.04 suspension_stiffness = 100.0 [node name="MeshInstance" type="MeshInstance" parent="raceCar/wheelBackLeft"] mesh = ExtResource( 4 ) material/0 = SubResource( 1 ) material/1 = null [node name="wheelBackRight" type="VehicleWheel" parent="raceCar"] editor/display_folded = true transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.061, 0.024, -0.082 ) use_as_traction = true wheel_radius = 0.028 wheel_rest_length = 0.04 wheel_friction_slip = 1000.0 suspension_travel = 0.04 suspension_stiffness = 100.0 [node name="MeshInstance" type="MeshInstance" parent="raceCar/wheelBackRight"] transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 ) mesh = ExtResource( 4 ) material/0 = SubResource( 1 ) material/1 = null [node name="wheelFrontLeft" type="VehicleWheel" parent="raceCar"] editor/display_folded = true transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.061, 0.024, 0.078 ) use_as_steering = true wheel_radius = 0.028 wheel_rest_length = 0.04 wheel_friction_slip = 1000.0 suspension_travel = 0.04 suspension_stiffness = 100.0 [node name="MeshInstance" type="MeshInstance" parent="raceCar/wheelFrontLeft"] mesh = ExtResource( 4 ) material/0 = SubResource( 1 ) material/1 = null [node name="wheelFrontRight" type="VehicleWheel" parent="raceCar"] editor/display_folded = true transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.061, 0.024, 0.078 ) use_as_steering = true wheel_radius = 0.028 wheel_rest_length = 0.04 wheel_friction_slip = 1000.0 suspension_travel = 0.04 suspension_stiffness = 100.0 [node name="MeshInstance" type="MeshInstance" parent="raceCar/wheelFrontRight"] transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 ) mesh = ExtResource( 4 ) material/0 = SubResource( 1 ) material/1 = null [node name="collision" type="CollisionShape" parent="raceCar"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.04, 0.01 ) shape = SubResource( 2 ) [node name="CameraTarget" type="Spatial" parent="raceCar"] transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0.3, -0.6 ) [node name="ray" type="RayCast" parent="raceCar"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0 ) enabled = true cast_to = Vector3( 0, -0.2, 0 ) [connection signal="road_entered" from="raceCar" to="." method="_on_raceCar_road_entered"]