extends Control var lobby_menu_scene = preload("res://scenes/menu/lobby.tscn") func _on_host_pressed(): var port = get_node("menu/port").text game.host_game(int(port)) var lobby_menu = lobby_menu_scene.instance() get_tree().get_root().add_child(lobby_menu) game.set_player(get_tree().get_network_unique_id()) queue_free() func _on_back_pressed(): queue_free() get_tree().get_root().get_node("server").show()