extends Control onready var settings = get_node("menu/settings") func _ready(): pass func _on_start_pressed(): var name = settings.get_node("name").text var color = settings.get_node("color").color var bots = get_node("menu/bots").pressed queue_free() game.local_game(name,color,bots) func _on_back_pressed(): queue_free() get_tree().get_root().get_node("main_menu").show()