extends Control var server_menu_scene = preload("res://scenes/menu/server.tscn") var local_menu_scene = preload("res://scenes/menu/local_game.tscn") func _on_online_pressed(): var server_menu = server_menu_scene.instance() get_tree().get_root().add_child(server_menu) get_tree().get_root().get_node("main_menu").hide() func _on_practice_pressed(): var local_menu = local_menu_scene.instance() get_tree().get_root().add_child(local_menu) get_tree().get_root().get_node("main_menu").hide() func _on_settings_pressed(): pass # Replace with function body. func _on_quit_pressed(): get_tree().quit()