extends Spatial class_name GameServer const SERVER_ADDR = "mur-server.lh8.de" const API_ADDR = "https://" + SERVER_ADDR + "/" const HEADERS = ["Content-Type: application/json"] const SSL = false var server_addr:String = SERVER_ADDR var api_addr:String = API_ADDR var headers:Array = HEADERS var ssl:bool = SSL func _ready(): for argument in OS.get_cmdline_args(): if argument.split("=")[0] == "--server-addr": server_addr = str(argument.split("=")[1]) if argument.split("=")[0] == "--api-addr": api_addr = str(argument.split("=")[1]) func http(): var game_server_requests = GameServerRequests.new() add_child(game_server_requests) return game_server_requests func get_server_addr(): return server_addr func get_api_addr(): return api_addr func get_headers(): return headers func get_ssl(): return ssl