[gd_scene load_steps=2 format=2] [ext_resource path="res://assets/raceCar/body.obj" type="ArrayMesh" id=1] [node name="PathFollow" type="PathFollow"] rotation_mode = 4 loop = false [node name="body" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 0, -0.125 ) mesh = ExtResource( 1 ) material/0 = null material/1 = null material/2 = null