[gd_scene load_steps=8 format=2] [ext_resource path="res://scripts/player/PathPlayerBase.gd" type="Script" id=1] [ext_resource path="res://scripts/player/raceCar.gd" type="Script" id=2] [ext_resource path="res://assets/raceCar/body.obj" type="ArrayMesh" id=3] [ext_resource path="res://assets/raceCar/wheel.obj" type="ArrayMesh" id=4] [sub_resource type="Curve3D" id=1] bake_interval = 0.05 _data = { "points": PoolVector3Array( ), "tilts": PoolRealArray( ) } [sub_resource type="SpatialMaterial" id=2] albedo_color = Color( 0.14902, 0.14902, 0.14902, 1 ) [sub_resource type="BoxShape" id=3] extents = Vector3( 0.075079, 0.03, 0.13 ) [node name="BasePathPlayer" type="Spatial"] script = ExtResource( 1 ) [node name="Path" type="Path" parent="."] curve = SubResource( 1 ) [node name="PathFollow" type="PathFollow" parent="Path"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 0, 0 ) v_offset = 0.015 rotation_mode = 4 loop = false [node name="raceCar" type="RigidBody" parent="Path/PathFollow"] mass = 40.0 axis_lock_angular_x = true axis_lock_angular_y = true axis_lock_angular_z = true script = ExtResource( 2 ) [node name="body" type="MeshInstance" parent="Path/PathFollow/raceCar"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.125 ) mesh = ExtResource( 3 ) material/0 = null material/1 = null material/2 = null [node name="wheelBackLeft" type="MeshInstance" parent="Path/PathFollow/raceCar"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.061, 0.024, -0.082 ) mesh = ExtResource( 4 ) material/0 = SubResource( 2 ) material/1 = null [node name="wheelBackRight" type="MeshInstance" parent="Path/PathFollow/raceCar"] transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -0.061, 0.024, -0.082 ) mesh = ExtResource( 4 ) material/0 = SubResource( 2 ) material/1 = null [node name="wheelFrontLeft" type="MeshInstance" parent="Path/PathFollow/raceCar"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.061, 0.024, 0.078 ) mesh = ExtResource( 4 ) material/0 = SubResource( 2 ) material/1 = null [node name="wheelFrontRight" type="MeshInstance" parent="Path/PathFollow/raceCar"] transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -0.061, 0.024, 0.078 ) mesh = ExtResource( 4 ) material/0 = SubResource( 2 ) material/1 = null [node name="collision" type="CollisionShape" parent="Path/PathFollow/raceCar"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.03, 0.01 ) shape = SubResource( 3 ) [node name="CameraTarget" type="Spatial" parent="Path/PathFollow/raceCar"] transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0.3, -0.6 ) [node name="ray" type="RayCast" parent="Path/PathFollow/raceCar"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0.2 ) enabled = true cast_to = Vector3( 0, -0.2, 0 ) [node name="ResetTimer" type="Timer" parent="."] wait_time = 3.0 one_shot = true [node name="debug_path" type="CSGPolygon" parent="."] visible = false invert_faces = true polygon = PoolVector2Array( -0.05, 0.05, -0.05, 0.1, 0.05, 0.1, 0.05, 0.05 ) mode = 2 path_node = NodePath("../Path") path_interval = 0.1 path_rotation = 2 path_local = false path_continuous_u = false path_joined = false [connection signal="road_entered" from="Path/PathFollow/raceCar" to="." method="_on_raceCar_road_entered"] [connection signal="timeout" from="ResetTimer" to="." method="_on_ResetTimer_timeout"]