extends Spatial class_name Preview var route:Route var item:Road func _ready(): route = get_node("../route") remotesync func set_network_master(id:int, recursive:bool = true): if is_network_master(): if get_child_count() > 0: remove_child(get_child(0)) .set_network_master(id) func _on_route_road_added(road): if (is_network_master() && item): var transform = road.get_global_transform(); var curve = road.get_curve() transform = transform.translated(curve.get_point_position(curve.get_point_count() -1)) if road.get_end_rotation().length() != 0: transform.basis = transform.basis.rotated(road.get_end_rotation().normalized(), road.get_end_rotation().length()) item.set_global_transform(transform) func _on_inventory_item_changed(road_identifier): if (is_network_master()): if item: item.free() item = roads_factory.get_road_instance(road_identifier) item.set_preview(true) var player = get_parent().get_node("players/" + str(get_tree().get_network_unique_id())) if player != null: item.set_color(player.get_player_color()) add_child(item) _on_route_road_added(route.get_last_road())