extends Control onready var player_settings = get_node("menu/player_settings") func _ready(): get_node("menu/bots").set_pressed(local_storage.read_value("bots", true)) func _on_start_pressed(): var name = player_settings.get_name_node().text var color = player_settings.get_color_node().color var bots = get_node("menu/bots").is_pressed() queue_free() game.local_game(name,color,bots) func _on_back_pressed(): queue_free() get_tree().get_root().get_node("main_menu").show()