extends Control onready var player_settings = get_node("menu/tabs/Game/player_settings") func _ready(): get_node("menu/back").connect("pressed",self,"_on_back_pressed") get_node("menu/tabs/Game/bots").set_pressed(local_storage.read_value("bots", true)) func _on_back_pressed(): queue_free() get_tree().get_root().get_node("main_menu").show() func _on_save_pressed(): var values = {} values['player_name'] = player_settings.get_name_node().text values['player_color'] = player_settings.get_color_node().color.to_html() values['bots'] = get_node("menu/tabs/Game/bots").is_pressed() local_storage.write_values(values) _on_back_pressed()