[gd_scene load_steps=4 format=2] [ext_resource path="res://assets/road/roadStraightLongBump.obj" type="ArrayMesh" id=1] [ext_resource path="res://scripts/road/road.gd" type="Script" id=2] [ext_resource path="res://resources/road/roadStraightLongBump.tres" type="Curve3D" id=3] [node name="roadStraightLongBump" type="MeshInstance"] mesh = ExtResource( 1 ) material/0 = null material/1 = null material/2 = null script = ExtResource( 2 ) reset_index = 1 speed_constrains = PoolVector3Array( 0.1, 0.8, 0.13, 0.1, 0.8, -0.05, 1.2, 1.6, 0.13 ) force_penalties = PoolVector3Array( 0, 4, 15, 0, 0, 0, 0, 0, 5 ) torque_penalties = PoolVector3Array( 0.2, 0, 0, 0, 0, 0, 0.1, 0, 0 ) path_penalties = [ 0.0, 0.7 ] [node name="Path" type="Path" parent="."] curve = ExtResource( 3 ) [node name="PathFollow" type="PathFollow" parent="Path"] transform = Transform( 1, 0, 0, 0, 0.743809, -0.668391, 0, 0.668391, 0.743809, 0, 0.100104, 1.55236 ) offset = 1.62