extends Control var LobbyMenu = preload("res://scenes/menus/LobbyMenu.tscn") func _ready(): find_node("bots").set_pressed(config.get_value("game","bots", true)) find_node("bot_difficulty").set_value(config.get_value("game","bot_difficulty", gamestate.DEFAULT_BOT_DIFFICULTY)) find_node("bot_difficulty").set_editable(find_node("bots").is_pressed()) find_node("bot_difficulty").set_tooltip(tr("BOT_DIFFICULTY")) func _draw(): find_node("host").grab_focus() func _on_host_pressed(): var port = find_node("port").get_value() var bots = find_node("bots").is_pressed() var bot_difficulty = find_node("bot_difficulty").get_value() var err = server.host_game(int(port), bots, bot_difficulty) if err == OK: var lobby_menu = LobbyMenu.instance() get_tree().get_root().add_child(lobby_menu) gamestate.set_player(get_tree().get_network_unique_id()) queue_free() else: _on_back_pressed() get_tree().get_root().get_node("multiplayer_menu").show_error_dialog(tr("ERROR_SERVER_CREATION")) func _on_back_pressed(): queue_free() get_tree().get_root().get_node("multiplayer_menu").show() func _on_bots_toggled(button_pressed): find_node("bot_difficulty").set_editable(button_pressed)