extends Tabs onready var player_settings = find_node("settings_player") func _ready(): # game find_node("bots").set_pressed(config.get_value("game","bots", true)) find_node("bot_difficulty").set_value(config.get_value("game","bot_difficulty", gamestate.DEFAULT_BOT_DIFFICULTY)) find_node("bot_difficulty").set_tooltip(tr("BOT_DIFFICULTY")) func apply(): config.set_value("game","player_name",player_settings.get_name_node().get_text()) config.set_value("game","player_color",player_settings.get_color_node().color) config.set_value("game","bots",find_node("bots").is_pressed()) config.set_value("game","bot_difficulty",find_node("bot_difficulty").get_value())