extends Tabs func _ready(): find_node("fullscreen").set_pressed(config.get_value("graphics","fullscreen", true)) find_node("light").set_pressed(config.get_value("graphics","light", false)) find_node("shadows").set_pressed(config.get_value("graphics","shadows", false)) find_node("shadows").set_disabled(not find_node("light").is_pressed()) for resolution in config.RESOLUTIONS: find_node("resolution").add_item(str(resolution.x) + " * " + str(resolution.y)) find_node("resolution").select(config.RESOLUTIONS.find(config.get_value("graphics","resolution", config.RESOLUTIONS[0]))) func apply(): config.set_value("graphics","resolution",config.RESOLUTIONS[find_node("resolution").get_selected()]) config.set_value("graphics","fullscreen",find_node("fullscreen").is_pressed()) config.set_value("graphics","light",find_node("light").is_pressed()) config.set_value("graphics","shadows",find_node("shadows").is_pressed()) func _on_light_toggled(button_pressed): find_node("shadows").set_disabled(not button_pressed)