extends BaseInventory var rand:RandomNumberGenerator = RandomNumberGenerator.new() func _ready(): rand.randomize() func _on_raceCar_road_entered(road): if is_network_master(): if player != null: if player.is_in_group("first"): if route.get_last_road().get_index() <= (road.get_index() +2): type = rand.randi_range(0,roads.size() -2) # TODO: remove special, loop need fixes! index = rand.randi_range(0, roads[type].size() -1) route.set_road(roads[type][index], -1) route.rpc("set_road", roads[type][index], -1) func set_player(new_player:Player): player = new_player player.race_car.connect("road_entered",self,"_on_raceCar_road_entered")