extends Spatial class_name Preview var player:Player var item:Road func _ready(): gamestate.game.route.connect("road_added",self,"_on_route_road_added") func _on_route_road_added(road): if is_network_master() && item && road: var transform = road.get_global_transform(); var curve = road.get_curve() transform = transform.translated(curve.get_point_position(curve.get_point_count() -1)) if road.get_end_rotation().length() != 0: transform.basis = transform.basis.rotated(road.get_end_rotation().normalized(), road.get_end_rotation().length()) item.set_global_transform(transform) func _on_inventory_item_changed(road_identifier, player): if is_network_master(): if item: item.free() item = roads_factory.get_road_instance(road_identifier) item.set_preview(true) if player != null: item.set_color(player.get_player_color()) add_child(item) _on_route_road_added(gamestate.game.route.get_last_road())