extends Control func _ready(): var values = local_storage.read_values() if values.has('player_name'): get_name_node().set_text(values['player_name']) if values.has('player_color'): get_color_node().set_pick_color(Color(values['player_color'])) func get_name_node(): return get_node("name") func get_color_node(): return get_node("color")