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41 lines
1.2 KiB
41 lines
1.2 KiB
extends Control
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var LobbyMenu = preload("res://scenes/menus/LobbyMenu.tscn")
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func _ready():
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find_node("bots").set_pressed(config.get_value("game","bots", true))
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find_node("bot_difficulty").set_value(config.get_value("game","bot_difficulty", gamestate.DEFAULT_BOT_DIFFICULTY))
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find_node("bot_difficulty").set_editable(find_node("bots").is_pressed())
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find_node("bot_difficulty").set_tooltip(tr("BOT_DIFFICULTY"))
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func _draw():
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find_node("host").grab_focus()
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func _on_host_pressed():
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var port = find_node("port").get_value()
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var bots = find_node("bots").is_pressed()
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var bot_difficulty = find_node("bot_difficulty").get_value()
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var err = server.host_game(int(port), bots, bot_difficulty)
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if err == OK:
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var lobby_menu = LobbyMenu.instance()
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get_tree().get_root().add_child(lobby_menu)
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gamestate.set_player(get_tree().get_network_unique_id())
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queue_free()
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else:
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_on_back_pressed()
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get_tree().get_root().get_node("multiplayer_menu").show_error_dialog(tr("ERROR_SERVER_CREATION"))
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func _on_back_pressed():
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queue_free()
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get_tree().get_root().get_node("multiplayer_menu").show()
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func _on_bots_toggled(button_pressed):
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find_node("bot_difficulty").set_editable(button_pressed)
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