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55 lines
1.2 KiB
55 lines
1.2 KiB
extends Tabs
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var locale
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signal locale_changed()
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func _ready():
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find_node("server_addr").set_text(game_server.get_server_addr())
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find_node("api_addr").set_text(game_server.get_api_addr())
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_init_locales()
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func apply():
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config.set_value("system","locale",locale)
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var server_addr = find_node("server_addr").get_text()
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if server_addr.empty():
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server_addr = game_server.SERVER_ADDR
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config.set_value("system","server_addr",server_addr)
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var api_addr = find_node("api_addr").get_text()
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if api_addr.empty():
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api_addr = game_server.API_ADDR
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config.set_value("system","api_addr",api_addr)
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func _on_locales_item_selected(index):
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match index:
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0:
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locale = "en"
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1:
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locale = "de"
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_:
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locale = "en"
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TranslationServer.set_locale(locale)
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emit_signal("locale_changed")
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func _init_locales():
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var locales = find_node("locales")
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locales.clear()
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locales.add_item(tr("LOCALE_EN"))
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locales.add_item(tr("LOCALE_DE"))
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locale = config.get_value("system","locale","en")
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match locale:
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"en":
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locales.select(0)
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_on_locales_item_selected(0)
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"de":
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locales.select(1)
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_on_locales_item_selected(1)
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func _on_system_settings_menu_tree_exiting():
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config_apply.apply_locale()
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