Public repository for MUR pre alpha
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

50 lines
1.1 KiB

extends Spatial
class_name Game
var players:Array
var route:Route
var first:Player
var last:Player
const REMOVE_LAST = 2
func _ready():
route = get_node("route")
if is_network_master():
route.rpc("add_road",roads_factory.START, -1)
func _physics_process(delta):
if is_network_master():
set_player_order()
check_autotrack()
func set_player_order():
players = get_node("players").get_children()
players.sort_custom(PlayerSorter,"sort")
if players.size() > 0 && players[0] != first:
new_first(players[0])
if players.size() > 0 && players[players.size()-1] != last:
last = players[players.size()-1]
func new_first(player):
if first != null:
first.rpc("set_first",false)
first = player
first.rpc("set_first",true)
func check_autotrack():
if first != null:
if first.position.x != -1 && route.get_last_road() != null:
if first.position.x == route.get_last_road().get_index():
route.rpc("add_road", roads_factory.STRAIGHT, -1)
class PlayerSorter:
static func sort(a, b):
return a.position.x > b.position.x || a.position.x == b.position.x && a.position.y > b.position.y