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118 lines
3.5 KiB
118 lines
3.5 KiB
extends Node
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const FILE_PATH = "user://local_storage"
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const RESOLUTIONS = [Vector2(1920,1080),Vector2(1600,900),Vector2(1366,758),Vector2(1280,720),Vector2(1136,640),Vector2(1024,576)]
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const CONTROL_ACTIONS = ["controls_thrust", "controls_break", "controls_add_road", "controls_next_road_type", "controls_prev_road_type", "controls_next_road_variant", "controls_prev_road_variant", "controls_reset", "controls_menu"]
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const INPUT_UI_MAPPING = {"ui_accept" : "controls_add_road", "ui_select" : "controls_add_road", "ui_up" : "controls_next_road_variant", "ui_down" : "controls_prev_road_variant", "ui_left" : "controls_prev_road_type", "ui_right" : "controls_next_road_type"}
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onready var view_port = get_tree().get_root()
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func _ready():
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apply_settings()
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func read_config():
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var f = File.new()
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var err = f.open(FILE_PATH, File.READ)
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var config = {}
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if err == OK:
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config = parse_json(f.get_as_text())
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f.close()
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if config == null:
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config = {}
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return config
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func write_config(config:Dictionary):
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var f = File.new()
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var err = f.open(FILE_PATH, File.WRITE)
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#var err = f.open_encrypted_with_pass(FILE_PATH, File.WRITE, OS.get_unique_id())
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f.store_string(to_json(config))
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f.close()
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func write_value(key:String, value):
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var config = read_config()
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config[key] = value
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write_config(config)
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func read_value(key:String, default = null):
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var config = read_config()
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if config.has(key) && config.get(key) != null:
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return config.get(key)
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else:
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return default
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func delete_value(key:String):
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var config = read_config()
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config.erase(key)
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write_config(config)
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func write_values(new_config:Dictionary):
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var config = read_config()
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for key in new_config:
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config[key] = new_config[key]
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write_config(config)
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func read_values():
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return read_config()
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func apply_settings():
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apply_locale()
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apply_game_server()
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apply_resolution()
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apply_controls()
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func apply_locale():
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TranslationServer.set_locale(read_value("locale","en"))
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func apply_game_server():
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var server_addr = read_value("server_addr")
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if server_addr != null && not server_addr.empty():
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game_server.set_server_addr(server_addr)
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var api_addr = read_value("api_addr")
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if api_addr != null && not api_addr.empty():
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game_server.set_api_addr(api_addr)
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func apply_resolution():
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OS.set_window_fullscreen(read_value("fullscreen", true))
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if OS.is_window_fullscreen():
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var base_size = Vector2(1920, 1080)
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var scale= base_size.x / RESOLUTIONS[read_value("resolution",0)].x
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_2D,SceneTree.STRETCH_ASPECT_EXPAND,base_size,scale)
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else:
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OS.set_window_size(RESOLUTIONS[read_value("resolution",0)])
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT,SceneTree.STRETCH_ASPECT_IGNORE,OS.get_window_size(),1)
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func apply_controls():
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InputMap.load_from_globals()
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var control_map = read_value("controls",{})
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for action in InputMap.get_actions():
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if control_map.has(action):
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for event in InputMap.get_action_list(action):
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if event is InputEventKey && control_map[action].has("key"):
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InputMap.action_erase_event(action, event)
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event.set_scancode(OS.find_scancode_from_string(control_map[action]["key"]))
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InputMap.action_add_event(action,event)
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elif event is InputEventJoypadButton && control_map[action].has("joypad"):
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InputMap.action_erase_event(action, event)
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event.set_button_index(control_map[action]["joypad"])
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InputMap.action_add_event(action,event)
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for ui_mapping in INPUT_UI_MAPPING:
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for event in InputMap.get_action_list(INPUT_UI_MAPPING[ui_mapping]):
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InputMap.action_add_event(ui_mapping, event)
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