Public repository for MUR pre alpha
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150 lines
4.4 KiB

extends Node
const MAX_PEERS = 4
const LOBBY_READY_WAIT_TIME = 3
var World = preload("res://scenes/game/World.tscn")
var Player = preload("res://scenes/player/Player.tscn")
var HumanPlayer = preload("res://scenes/player/HumanPlayer.tscn")
var BotPlayer = preload("res://scenes/player/BotPlayer.tscn")
var players = {}
var game_name = ""
var bots:bool = false
var game_running:bool = false
signal players_changed(players)
signal game_ready(ready)
signal game_started()
signal game_ended()
remote func set_player(id, new_name:String = " ", new_color:Color = Color.black, new_ready:bool = false):
players[id] = {"name" : new_name, "color" : new_color, "ready" : new_ready, "prepared" : false}
emit_signal("players_changed", players)
if get_tree().is_network_server():
var all_ready = true
for p_id in players:
rpc_id(id, "set_player", p_id, players[p_id].name, players[p_id].color, players[p_id].ready)
rpc_id(p_id, "set_player", id, new_name, new_color, new_ready)
all_ready = all_ready && players[p_id].ready
rpc("game_ready", all_ready)
func update_player(new_name:String = " ", new_color:Color = Color.black, new_ready:bool = false):
if get_tree().is_network_server():
set_player(get_tree().get_network_unique_id(), new_name, new_color, new_ready)
else:
rpc("set_player",get_tree().get_network_unique_id(), new_name, new_color, new_ready)
remotesync func remove_player(id):
players.erase(id)
if has_node("/root/world"):
var world = get_node("/root/world")
var world_players = world.get_node("players")
if world_players.has_node(str(id)):
world_players.remove_child(world_players.get_node(str(id)))
emit_signal("players_changed", players)
remotesync func game_ready(all_ready:bool):
if get_tree().is_network_server():
if all_ready:
game_running = true
else:
game_running = false
emit_signal("game_ready", all_ready)
remotesync func prepare_game():
get_tree().set_pause(true)
var world = World.instance()
get_tree().get_root().add_child(world)
get_tree().get_root().get_node("main_menu").hide()
for p_id in players:
var controls
var player = players[p_id]
var player_scene = Player.instance()
player_scene.set_network_master(p_id)
player_scene.set_name(str(p_id))
player_scene.set_player_name(player.name)
player_scene.set_player_color(player.color)
world.get_node("players").add_child(player_scene)
if p_id == get_tree().get_network_unique_id():
controls = HumanPlayer.instance()
controls.set_name("HumanControl_" + str(p_id))
world.add_child(controls)
controls.set_player(player_scene.get_path())
controls.set_network_master(p_id)
player_scene.set_start(player_scene.get_index())
if bots:
for index in range(MAX_PEERS-players.size()):
var bot_index = players.size() + index
var player_scene = Player.instance()
player_scene.set_name("bot_player" + str(bot_index))
player_scene.set_player_color(Color(randf(),randf(),randf()))
world.get_node("players").add_child(player_scene)
player_scene.add_to_group("bots")
if get_tree().is_network_server():
var bot = BotPlayer.instance()
bot.set_name("bot" + str(bot_index))
world.add_child(bot)
bot.set_player(player_scene.get_path())
bot.set_network_master(get_tree().get_network_unique_id())
player_scene.set_start(bot_index)
if players.has(get_tree().get_network_unique_id()):
rpc_id(1, "player_prepared", get_tree().get_network_unique_id())
if get_tree().is_network_server():
if players.has(get_tree().get_network_unique_id()):
player_prepared(get_tree().get_network_unique_id())
else:
rpc_id(1, "player_prepared", get_tree().get_network_unique_id())
remotesync func player_prepared(id):
if get_tree().is_network_server():
players[id].prepared = true
var all_prepared = true
for p_id in players:
all_prepared = all_prepared && players[p_id].prepared
if all_prepared:
rpc("post_start_game")
remotesync func post_start_game():
get_tree().set_pause(false)
emit_signal("game_started")
remotesync func set_bots(has_bots:bool):
bots = has_bots
func quit_game():
if has_node("/root/world"):
get_node("/root/world").queue_free()
players.clear()
if get_tree().get_root().has_node("multiplayer_menu"):
get_tree().get_root().get_node("multiplayer_menu").show()
get_tree().get_root().get_node("main_menu").hide()
elif get_tree().get_root().has_node("main_menu"):
get_tree().get_root().get_node("main_menu").show()
game_running = false
bots = false
game_name = ""
emit_signal("game_ended")