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59 lines
1.7 KiB
59 lines
1.7 KiB
extends Control
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var server_menu_scene = preload("res://scenes/menu/server.tscn")
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var local_menu_scene = preload("res://scenes/menu/local_game.tscn")
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var lobby_menu_scene = preload("res://scenes/menu/lobby.tscn")
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var settings_menu_scene = preload("res://scenes/menu/settings.tscn")
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func _ready():
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game.connect("server_disconnected", self, "_server_disconnected")
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func _on_online_pressed():
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var server_menu = server_menu_scene.instance()
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get_tree().get_root().add_child(server_menu)
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hide()
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func _on_practice_pressed():
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var local_menu = local_menu_scene.instance()
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get_tree().get_root().add_child(local_menu)
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hide()
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func _on_settings_pressed():
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var settings_menu = settings_menu_scene.instance()
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get_tree().get_root().add_child(settings_menu)
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hide()
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func _on_quit_pressed():
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get_tree().quit()
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func _on_quick_host_pressed():
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var err = game.host_game(8128)
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if err != OK:
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show_error_dialog("Cannot create Server!")
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return
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var lobby_menu = lobby_menu_scene.instance()
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get_tree().get_root().add_child(lobby_menu)
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game.set_player(get_tree().get_network_unique_id())
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hide()
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func _on_quick_join_pressed():
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game.connect("connection_succeeded", self, "_quick_connection_succeeded")
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game.connect("connection_failed", self, "_quick_connection_failed")
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game.join_game("127.0.0.1", 8128)
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func _quick_connection_succeeded():
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var lobby_menu = lobby_menu_scene.instance()
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get_tree().get_root().add_child(lobby_menu)
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hide()
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func _quick_connection_failed():
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show_error_dialog("Connection failed!")
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func _server_disconnected():
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show_error_dialog("Server disconnected!")
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func show_error_dialog(text:String):
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var dialog = get_node("error_dialog")
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dialog.set_text(text)
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dialog.popup_centered()
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