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32 lines
933 B
32 lines
933 B
extends Spatial
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class_name Preview
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var player:Player
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var item:Road
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func _ready():
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gamestate.game.route.connect("road_added",self,"_on_route_road_added")
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func _on_route_road_added(road):
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if is_network_master() && item:
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var transform = road.get_global_transform();
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var curve = road.get_curve()
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transform = transform.translated(curve.get_point_position(curve.get_point_count() -1))
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if road.get_end_rotation().length() != 0:
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transform.basis = transform.basis.rotated(road.get_end_rotation().normalized(), road.get_end_rotation().length())
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item.set_global_transform(transform)
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func _on_inventory_item_changed(road_identifier, player):
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if is_network_master():
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if item:
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item.free()
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item = roads_factory.get_road_instance(road_identifier)
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item.set_preview(true)
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if player != null:
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item.set_color(player.get_player_color())
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add_child(item)
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_on_route_road_added(gamestate.game.route.get_last_road())
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