Public repository for MUR pre alpha
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

59 lines
1.7 KiB

extends Control
var server_menu_scene = preload("res://scenes/menu/server.tscn")
var local_menu_scene = preload("res://scenes/menu/local_game.tscn")
var lobby_menu_scene = preload("res://scenes/menu/lobby.tscn")
var settings_menu_scene = preload("res://scenes/menu/settings.tscn")
func _ready():
game.connect("server_disconnected", self, "_server_disconnected")
func _on_online_pressed():
var server_menu = server_menu_scene.instance()
get_tree().get_root().add_child(server_menu)
hide()
func _on_practice_pressed():
var local_menu = local_menu_scene.instance()
get_tree().get_root().add_child(local_menu)
hide()
func _on_settings_pressed():
var settings_menu = settings_menu_scene.instance()
get_tree().get_root().add_child(settings_menu)
hide()
func _on_quit_pressed():
get_tree().quit()
func _on_quick_host_pressed():
var err = game.host_game(8128)
if err != OK:
show_error_dialog("Cannot create Server!")
return
var lobby_menu = lobby_menu_scene.instance()
get_tree().get_root().add_child(lobby_menu)
game.set_player(get_tree().get_network_unique_id())
hide()
func _on_quick_join_pressed():
game.connect("connection_succeeded", self, "_quick_connection_succeeded")
game.connect("connection_failed", self, "_quick_connection_failed")
game.join_game("127.0.0.1", 8128)
func _quick_connection_succeeded():
var lobby_menu = lobby_menu_scene.instance()
get_tree().get_root().add_child(lobby_menu)
hide()
func _quick_connection_failed():
show_error_dialog("Connection failed!")
func _server_disconnected():
show_error_dialog("Server disconnected!")
func show_error_dialog(text:String):
var dialog = get_node("error_dialog")
dialog.set_text(text)
dialog.popup_centered()