Public repository for MUR pre alpha
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Player",
"class": "BasePathPlayer",
"language": "GDScript",
"path": "res://scripts/player/BasePathPlayer.gd"
}, {
"base": "Spatial",
"class": "Inventory",
"language": "GDScript",
"path": "res://scripts/player/inventory.gd"
}, {
"base": "Node",
"class": "Player",
"language": "GDScript",
"path": "res://scripts/player/Player.gd"
}, {
"base": "Spatial",
"class": "Preview",
"language": "GDScript",
"path": "res://scripts/game/preview.gd"
}, {
"base": "MeshInstance",
"class": "Road",
"language": "GDScript",
"path": "res://scripts/road/road.gd"
}, {
"base": "Spatial",
"class": "Route",
"language": "GDScript",
"path": "res://scripts/game/route.gd"
}, {
"base": "Node",
"class": "TracksFactory",
"language": "GDScript",
"path": "res://scripts/road/roads_factory.gd"
} ]
_global_script_class_icons={
"BasePathPlayer": "",
"Inventory": "",
"Player": "",
"Preview": "",
"Road": "",
"Route": "",
"TracksFactory": ""
}
[application]
config/name="MUR_pre_aplha"
run/main_scene="res://scenes/lobby/lobby.tscn"
config/icon="res://icon.png"
[autoload]
game_state="*res://scripts/game/game_state.gd"
roads_factory="*res://scripts/road/roads_factory.gd"
[input]
ui_navigate_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
ui_navigate_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
ui_navigate_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
ui_navigate_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="basic"
3d_physics/layer_2="player_1"
3d_physics/layer_3="player_2"
3d_physics/layer_4="player_3"
3d_physics/layer_5="player_4"
3d_physics/layer_6="preview"
[rendering]
threads/thread_model=2
environment/default_environment="res://default_env.tres"