Public repository for MUR pre alpha
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extends Spatial
class_name Preview
var route:Route
var item:Road
func _ready():
route = get_node("../route")
remotesync func set_network_master(id:int, recursive:bool = true):
if is_network_master():
if get_child_count() > 0:
remove_child(get_child(0))
.set_network_master(id)
func _on_route_road_added(road):
if (is_network_master() && item):
var transform = road.get_global_transform();
var curve = road.get_curve()
transform = transform.translated(curve.get_point_position(curve.get_point_count() -1))
if road.get_end_rotation_phi() != 0:
transform.basis = transform.basis.rotated(road.get_end_rotation_axis(), road.get_end_rotation_phi())
item.set_global_transform(transform)
func _on_inventory_item_changed(road_identifier):
if (is_network_master()):
if item:
item.free()
item = roads_factory.get_road_instance(road_identifier)
item.set_preview(true)
var player = get_parent().get_node("players/" + str(get_tree().get_network_unique_id()))
if player != null:
item.set_color(player.get_player_color())
add_child(item)
_on_route_road_added(route.get_last_road())