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#include <ViewStates.h>
ViewTextState::ViewTextState(AT24C32 &_at24c32)
{
at24c32 = _at24c32;
renderOffset = (millis() / TEXT_INTERVAL);
};
void ViewTextState::render(uint8_t matrix[121], ControlStates controlState)
{
length = at24c32.read(TEXT_SIZE_ADDRESS);
if (controlState != ControlStates::TEXT)
{
for (uint8_t i = 0; i < length; i++)
{
text[i] = at24c32.read(TEXT_ADDRESS + i);
}
writeText(matrix);
}
else
{
bool const blink = (millis() / CONTROL_BLINK_INTERVAL) % 2 == 0;
position = 0;
text[0] = 0x20;
text[1] = 0x20;
if (length > 2)
{
text[0] = at24c32.read(TEXT_ADDRESS + length - 2);
if (blink)
{
text[1] = at24c32.read(TEXT_ADDRESS + length - 1);
}
}
else if (length > 1 && blink)
{
text[0] = at24c32.read(TEXT_ADDRESS + length - 1);
}
writeChars(matrix);
}
}
void ViewTextState::writeText(uint8_t matrix[121])
{
position = (millis() / TEXT_INTERVAL - renderOffset - 1) % (length + 2);
writeChars(matrix);
}
void ViewTextState::writeChars(uint8_t matrix[121])
{
uint8_t char1 = 0x20;
uint8_t char2 = 0x20;
if (length > position)
{
char1 = text[position];
}
if (length > position + 1)
{
char2 = text[position + 1];
}
for (int col = 0; col < 5; col++)
{
// created ascii chars in 'ascii_memory.ino' to AT23C32 epromm
uint8_t char1Byte = at24c32.read(char1 * 5 + col);
uint8_t char2Byte = at24c32.read(char2 * 5 + col);
for (int row = 0; row < 8; row++)
{
if (!!(char1Byte & (1 << row)))
{
matrix[(row + v_offset) * 11 + col] = color;
}
if (!!(char2Byte & (1 << row)))
{
matrix[(row + v_offset) * 11 + col + 6] = color;
}
}
}
}