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@ -24,11 +24,11 @@ signal game_ended() |
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remote func set_player(id, new_name:String = " ", new_color:Color = Color.black, new_ready:bool = false): |
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remote func set_player(id, new_name:String = " ", new_color:Color = Color.black, new_ready:bool = false): |
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players[id] = {"name" : new_name, "color" : new_color, "ready" : new_ready, "prepared" : false} |
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players[id] = {"name" : new_name, "color" : new_color, "ready" : new_ready, "prepared" : false} |
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emit_signal("players_changed", players) |
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emit_signal("players_changed", players) |
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if get_tree().is_network_server(): |
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if get_tree().is_network_server(): |
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var all_ready = true |
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var all_ready = true |
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for p_id in players: |
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rpc_id(id, "set_player", p_id, players[p_id].name, players[p_id].color, players[p_id].ready) |
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for p_id in players: |
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rpc_id(id, "set_player", p_id, players[p_id].name, players[p_id].color, players[p_id].ready) |
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rpc_id(p_id, "set_player", id, new_name, new_color, new_ready) |
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rpc_id(p_id, "set_player", id, new_name, new_color, new_ready) |
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all_ready = all_ready && players[p_id].ready |
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all_ready = all_ready && players[p_id].ready |
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rpc("game_ready", all_ready) |
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rpc("game_ready", all_ready) |
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@ -43,12 +43,12 @@ func update_player(new_name:String = " ", new_color:Color = Color.black, new_rea |
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remotesync func remove_player(id): |
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remotesync func remove_player(id): |
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players.erase(id) |
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players.erase(id) |
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if game != null: |
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if game != null: |
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var game_players = game.get_node("players") |
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var game_players = game.get_node("players") |
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if game_players.has_node(str(id)): |
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if game_players.has_node(str(id)): |
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game_players.remove_child(game_players.get_node(str(id))) |
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game_players.remove_child(game_players.get_node(str(id))) |
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emit_signal("players_changed", players) |
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emit_signal("players_changed", players) |
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@ -63,34 +63,35 @@ remotesync func game_ready(all_ready:bool): |
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remotesync func prepare_game(): |
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remotesync func prepare_game(): |
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get_tree().set_pause(true) |
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get_tree().set_pause(true) |
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game = Game.instance() |
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game = Game.instance() |
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get_tree().get_root().add_child(game) |
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get_tree().get_root().add_child(game) |
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get_tree().get_root().get_node("main_menu").hide() |
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get_tree().get_root().get_node("main_menu").hide() |
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for p_id in players: |
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for p_id in players: |
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var controls |
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var controls |
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var player = players[p_id] |
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var player = players[p_id] |
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var player_scene = Player.instance() |
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var player_scene = Player.instance() |
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player_scene.set_network_master(p_id) |
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player_scene.set_network_master(p_id) |
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player_scene.set_name(str(p_id)) |
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player_scene.set_name(str(p_id)) |
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game.get_node("players").add_child(player_scene) |
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game.get_node("players").add_child(player_scene) |
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player_scene.set_player_name(player.name) |
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player_scene.set_player_name(player.name) |
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player_scene.set_player_color(player.color) |
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player_scene.set_player_color(player.color) |
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if p_id == get_tree().get_network_unique_id(): |
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if p_id == get_tree().get_network_unique_id(): |
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controls = HumanPlayer.instance() |
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controls = HumanPlayer.instance() |
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controls.set_name("HumanControl_" + str(p_id)) |
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controls.set_name("HumanControl_" + str(p_id)) |
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game.add_child(controls) |
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game.add_child(controls) |
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controls.set_player(player_scene.get_path()) |
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controls.set_player(player_scene.get_path()) |
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controls.set_network_master(p_id) |
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controls.set_network_master(p_id) |
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player_scene.set_start(player_scene.get_index()) |
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player_scene.set_start(player_scene.get_index()) |
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if bots: |
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if bots: |
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for index in range(MAX_PEERS-players.size()): |
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# for index in range(MAX_PEERS-players.size()): # DEBUG |
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for index in range(1): |
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var bot_index = players.size() + index |
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var bot_index = players.size() + index |
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var player_scene = Player.instance() |
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var player_scene = Player.instance() |
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player_scene.set_name("bot_player" + str(bot_index)) |
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player_scene.set_name("bot_player" + str(bot_index)) |
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@ -119,7 +120,7 @@ remotesync func player_prepared(id): |
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if get_tree().is_network_server(): |
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if get_tree().is_network_server(): |
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players[id].prepared = true |
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players[id].prepared = true |
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var all_prepared = true |
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var all_prepared = true |
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for p_id in players: |
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for p_id in players: |
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all_prepared = all_prepared && players[p_id].prepared |
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all_prepared = all_prepared && players[p_id].prepared |
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if all_prepared: |
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if all_prepared: |
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rpc("post_start_game") |
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rpc("post_start_game") |
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@ -135,7 +136,7 @@ remotesync func set_bots(has_bots:bool): |
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func quit_game(): |
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func quit_game(): |
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if game != null: |
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if game != null: |
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game.queue_free() |
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game.queue_free() |
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game = null |
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game = null |
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@ -148,5 +149,5 @@ func quit_game(): |
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game_running = false |
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game_running = false |
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bots = false |
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bots = false |
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game_name = "" |
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game_name = "" |
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emit_signal("game_ended") |
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emit_signal("game_ended") |