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control settings menu

Lurkars 6 years ago
parent
commit
969a230470
  1. 24
      scripts/menus/settings_controls.gd

24
scripts/menus/settings_controls.gd

@ -1,5 +1,3 @@
tool
extends Control extends Control
onready var grid = find_node("grid") onready var grid = find_node("grid")
@ -13,6 +11,7 @@ var last_event:InputEvent
var new_inputs = {} var new_inputs = {}
func _ready(): func _ready():
init_mapping() init_mapping()
@ -72,18 +71,19 @@ func _on_button_pressed(action, type):
last_event = null last_event = null
key_dialog.set_text(tr("PRESS_KEY")) key_dialog.set_text(tr("PRESS_KEY"))
key_dialog.set_meta("type", type) key_dialog.set_meta("type", type)
key_dialog.connect("confirmed",self,"_on_dialog_confirmed")
key_dialog.connect("confirmed",self,"_on_dialog_confirmed",[type])
key_dialog.get_ok().set_disabled(true) key_dialog.get_ok().set_disabled(true)
key_dialog.popup_centered() key_dialog.popup_centered()
func _on_dialog_confirmed(type): func _on_dialog_confirmed(type):
if not new_inputs.has(last_action):
new_inputs[last_action] = {}
match key_dialog.get_meta("type"):
INPUT_TYPE_KEY:
if last_event is InputEventKey:
new_inputs[last_action]["key"] = OS.get_scancode_string(last_event.scancode)
INPUT_TYPE_JOYPAD:
if last_event is InputEventJoypadButton:
new_inputs[last_action]["joypad"] = last_event.button_index
if not new_inputs.has(last_action):
new_inputs[last_action] = {}
match key_dialog.get_meta("type"):
INPUT_TYPE_KEY:
if last_event is InputEventKey:
new_inputs[last_action]["key"] = OS.get_scancode_string(last_event.scancode)
INPUT_TYPE_JOYPAD:
if last_event is InputEventJoypadButton:
new_inputs[last_action]["joypad"] = last_event.button_index
print(new_inputs)
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