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player message timing

master
Lurkars 8 years ago
parent
commit
1fb2baed25
  1. 18
      js/game.js

18
js/game.js

@ -389,16 +389,16 @@ Game.prototype.endRound = function() {
if (self.playing) { if (self.playing) {
self.Interface.disableRollDices(false); self.Interface.disableRollDices(false);
self.Interface.disableRestart(false); self.Interface.disableRestart(false);
self.Interface.showMessage("Player's turn!");
} else {
self.Interface.showMessage("CPU's turn!", self.messageTime, function() {
if (!self.playing) {
setTimeout(function() {
self.rollDices();
}, self.cpuspeed);
}
});
} }
self.Interface.showMessage(self.playing ? "Player's Turn!" : "CPU's turn!", self.messageTime, function() {
if (!self.playing) {
setTimeout(function() {
self.rollDices();
}, self.cpuspeed);
}
});
} }
} }

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